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Wie können wir die Lehre heute gestalten, wenn wir nicht wissen, was morgen gebraucht wird?
Unter dieser Perspektive werden aktuelle Herausforderungen und Chancen universitärer Bildung betrachtet. Ausgehend von einer höheren organisatorischen Perspektive übergehend zu der Mikroperspektive einer einzelnen Lehrveranstaltung. Die Rolle von generativen KI-Systemen wird betrachtet.
Der Begriff New Learning im Kontext von New Work wird aufgegriffen und in Anlehnung an das Agile Manifesto der SW-Entwicklung wird ein agiles Manifest für die Lehre formuliert. Dieses wird in den Zusammenhang mit den sog. Zukunftskompetenzen oder Future Skills gebracht.
Das Interesse am Lehrkonzept des Inverted Classroom (ICM) erfreut sich in den letzten Jahren zunehmender Beliebtheit und mit Beginn der Corona-Pandemie und dem damit verbundenen Umstieg auf Online-gestützt Lehrformate ist es noch einmal deutlich gestiegen. Beim ICM wird die Phase der Wissensvermittlung aus der Präsenzphase der traditionellen Lehrveranstaltung umgedreht: Was bisher während der gemeinsamen Veranstaltungszeit präsentiert wurde, wird nun über Texte, Videos u.a. in eine vorgelagerte Selbstlernphase aus der Veranstaltungszeit ausgelagert. Die gemeinsame Präsenzzeit wird für aktives Lernen, Vertiefung, Diskussion oder andere aktive Formate genutzt. Das Inverted Classroom Modell wird Disziplin- und veranstaltungsübergreifend in der Lehre sowohl in Schulen wie auch Hochschulen genutzt.
Die von Sutherland und Schwaber entwickelte Scrum-Methodik ist ein etabliertes Vorgehensmodell in der Software-Entwicklung und dem Projektmanagement. Scrum bietet durch definierte Rollen, Artefakte und Ereignisse einen Rahmen in dem inkrementell an der Entwicklung eines Produktes gearbeitet werden kann. Diese Inkremente werden in Arbeitszyklen (Sprints) erarbeitet, bei denen die stetige Verbesserung des Produktes und der Arbeitsweise im Fokus stehen. Mit eduScrum oder Scrum4Schools wird Scrum in die Lehre übertragen.
Es liegt auf der Hand, dass sich die Konzepte des ICM und Scrum sehr gut ergänzen und die Scrum Methodik einen formalen Rahmen für ICM bieten kann.
Der Beitrag beschreibt die Umsetzung dieser Kombination agiler Methodiken aus Scrum im Kontext des Inverted Classroom in einer Informatik-Grundlagenveranstaltung an der Hochschule Osnabrück.
Artificial intelligence (AI) and human-machine interaction (HMI) are two keywords that usually do not fit embedded applications. Within the steps needed before applying AI to solve a specific task, HMI is usually missing during the AI architecture design and the training of an AI model. The human-in-the-loop concept is prevalent in all other steps of developing AI, from data analysis via data selection and cleaning to performance evaluation. During AI architecture design, HMI can immediately highlight unproductive layers of the architecture so that lightweight network architecture for embedded applications can be created easily. We show that by using this HMI, users can instantly distinguish which AI architecture should be trained and evaluated first since a high accuracy on the task could be expected. This approach reduces the resources needed for AI development by avoiding training and evaluating AI architectures with unproductive layers and leads to lightweight AI architectures. These resulting lightweight AI architectures will enable HMI while running the AI on an edge device. By enabling HMI during an AI uses inference, we will introduce the AI-in-the-loop concept that combines AI's and humans' strengths. In our AI-in-the-loop approach, the AI remains the working horse and primarily solves the task. If the AI is unsure whether its inference solves the task correctly, it asks the user to use an appropriate HMI. Consequently, AI will become available in many applications soon since HMI will make AI more reliable and explainable.
Bamboo is an environmentally friendly alternative to conventional materials in mechanical engineering such as steel or aluminium. Bamboo is the fastest growing plant in the world. Instead of releasing CO2 during the manufacturing process, bamboo absorbs CO2 as it grows.
In addition to the sustainability aspect, bamboo tubes also offer excellent properties as a lightweight construction material, which have been optimised through evolution. Bamboo tubes have high strength and stiffness at low weight when used as tension-compression bars or bending beams. Bamboo has strong, high-density fibres at the boundary area, where bending stresses are greatest. Towards the inside, where the stresses are lower, the bamboo becomes porous to optimise weight. This, together with knots arranged in regular intervals, counteracts buckling.
In mobile applications such as cars and bicycles, lightweight construction is sought for energy efficiency reasons. Because of its excellent lightweight properties, the project investigated whether bamboo could be used in mobile, automotive or agricultural engineering. For example, a bamboo bicycle frame has been developed with the aim to be as light as possible. There are bamboo bicycles on the market, but they can only be made one at a time by hand. The bamboo tubes are joined together and functional elements such as the bottom bracket and headset are integrated by wrapping them in resin-impregnated natural or carbon fibres. This makes the joints very heavy. A different approach is taken here: the bamboo tubes are drilled out slightly to achieve a defined internal diameter, and then short aluminium tubes are glued into the bamboo canes from the inside. To prevent the cane from breaking in the circumferential direction, i.e. perpendicular to the fibre direction, the bamboo tubes are wrapped in a thin layer of natural or carbon fibre impregnated with synthetic resin. The aluminium tubes and functional elements are welded or soldered together beforehand.
The design of the bicycle frame, i.e. the dimensioning of the bamboo tubes and joints, was based on extensive bending and tensile tests to determine the strength properties of the natural material bamboo. The bonding between the bamboo cane and the aluminium tube was also investigated experimentally. Finally, several prototype bicycle frames were made and tested for durability according to DIN-EN-14764. The frames passed the tests.
The result is a bamboo bicycle that is manufactured with standardised connectors and joints. The assembly concept developed allows both fully automated and semi-automated series production of bamboo bicycles.
Innerhalb eines Forschungsprojektes wurde ein Energiesystemoptimierungsmodell entwickelt, das mögliche Geschäftsmodelle als Weiterbetriebsoptionen für Biogasanlagen betrachtet. Insbesondere der Einfluss von fluktuierenden Strommarktpreisen und variierenden Treibhausgasquoten soll kritisch im innerdeutschen Kontext beleuchtet werden.
This paper investigates four different mobile robots with respect to their drivingcharacteristics and soil preservation properties in an agricultural environment.Thereby, robots of classical design from agriculture as well as systems from spacerobotics with advanced locomotion concepts are considered to determine theindividual advantages of each rover concept with respect to the application domain.Locomotion experiments were conducted to analyze the general driving behavior,tensile force, and obstacle‐surmounting capability and ground interaction of eachrobot. Various soil conditions typical for the area of application are taken intoaccount, which are varied in terms of moisture and density. The presented workcovers the specification of the conducted experiments, documentation of theimplementation as well as analysis and evaluation of the collected data. In theevaluation, particular attention is paid to the change in driving characteristics underdifferent soil conditions, as well as to the soil stress caused by driving, since soilquality is of critical importance for agricultural applications. The analysis shows thatthe advanced locomotion concepts, as used in space robotics, also have positiveimplications for certain requirements in agricultural applications, such as maneuver-ability in wet conditions and soil conservation. The results show potential for designinnovations in agricultural robotics that can be used, to open up new fields ofapplication for instance in the context of precision farming.
Die Digitalisierung des Bodenbeprobungsverfahrens mit einer automatisierten Generierung einer Düngeempfehlung auf Grundlage der analysierten Bodennährstoffgehalte – direkt nach Beendigung der Bodenbeprobung auf dem Acker – ist ein übergeordnetes Ziel bei der Nutzung des mobilen Feldlabors „soil2data“. Neben den Bodennährstoffanalyse-Ergebnissen sind für die Umsetzung einer automatisierten generierten Düngeempfehlung weitere Informationen notwendig.
Die Quellen dieser Informationen haben einen unterschiedlichen Ursprung. Es sind Daten aus verschiedenen Quellen vom Bewirtschafter, von Dienstleistern und vom mobilen Feldlabor, welche miteinander verknüpft und synchronisiert werden müssen. Für einen automatisierten Prozessablauf zur Generierung einer Düngeempfehlung ist die Datenorganisation eine essenzielle Voraussetzung. Die Grundlage der Empfehlung sind die Tabellenwerke der offiziellen Düngeempfehlung, die bei den für die Düngung zuständigen Behörden der Bundesländer vorliegen. In dieser Publikation werden die notwendigen Daten und der Prozessdatenfluss für die Bodenbeprobung und Düngeempfehlung-Generierung beschrieben und grafisch dargestellt.
While developing traffic-based cognitive enhancement technology (CET), such as bike accident prevention systems, it can be challenging to test and evaluate them properly. After all, the real-world scenario could endanger the subjects’ health and safety. Therefore, a simulator is needed, preferably one that is realistic yet low cost. This paper introduces a way to use the video game Grand Theft Auto V (GTA V) and its sophisticated traffic system as a base to create such a simulator, allowing for the safe and realistic testing of dangerous traffic situations involving cyclists, cars, and trucks. The open world of GTA V, which can be explored on foot and via various vehicles, serves as an immersive stand-in for the real world. Custom modification scripts of the game give the researchers control over the experiment scenario and the output data to be evaluated. An off-the-shelf bicycle equipped with three sensors serves as a realistic input device for the subject’s movement direction and speed. The simulator was used to test two early-stage CET concepts enabling cyclists to sense dangerous traffic situations, such as trucks approaching from behind the cyclist. Thus, this paper also presents the user evaluation of the cycling simulator and the CET used by the subjects to sense dangerous traffic situations. With the knowledge of the first iteration of the user-centered design (UCD) process, this paper concludes by naming improvements for the cycling simulator and discussing further research directions for CET that enable users to sense dangerous situations better.