Refine
Document Type
- Article (2)
Language
- English (2)
Has Fulltext
- yes (2)
Is part of the Bibliography
- yes (2)
Keywords
Institute
- Fakultät IuI (2)
Technical devices can enhance safety by warning people of unrecognized obstacles, particularly in traffic, wilderness, and industrial settings. This study aims to identify the most effective vibrotactile stimuli for localization tasks by developing and evaluating various types of vibrotactile alerts presented through a tactile vest with visual patterns. The study design involved comparing the time and consistency of interpreting visual stimuli and subsequent tactile stimuli. The tactile stimuli included: a 'point' vibration on the left or right side of the back, a 'column' pattern of five vibrations on one side of the back, and a 'wave' pattern of vibrations running along the back from left to right or vice versa. The results indicated that reaction times to visual stimuli were significantly shorter than to vibration stimuli, suggesting that visual stimuli are suitable for alert systems with low cognitive load. The 'point' and 'column' patterns were recognized significantly faster and more clearly than the'wave' pattern. Consequently, the haptic vest was classified as a potentially effective low cognitive load device in localization performance. The findings could inform the design of early warning systems for obstacle detection in real traffic situations.
While developing traffic-based cognitive enhancement technology (CET), such as bike accident prevention systems, it can be challenging to test and evaluate them properly. After all, the real-world scenario could endanger the subjects’ health and safety. Therefore, a simulator is needed, preferably one that is realistic yet low cost. This paper introduces a way to use the video game Grand Theft Auto V (GTA V) and its sophisticated traffic system as a base to create such a simulator, allowing for the safe and realistic testing of dangerous traffic situations involving cyclists, cars, and trucks. The open world of GTA V, which can be explored on foot and via various vehicles, serves as an immersive stand-in for the real world. Custom modification scripts of the game give the researchers control over the experiment scenario and the output data to be evaluated. An off-the-shelf bicycle equipped with three sensors serves as a realistic input device for the subject’s movement direction and speed. The simulator was used to test two early-stage CET concepts enabling cyclists to sense dangerous traffic situations, such as trucks approaching from behind the cyclist. Thus, this paper also presents the user evaluation of the cycling simulator and the CET used by the subjects to sense dangerous traffic situations. With the knowledge of the first iteration of the user-centered design (UCD) process, this paper concludes by naming improvements for the cycling simulator and discussing further research directions for CET that enable users to sense dangerous situations better.