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Motorradfahrer/innen sind mechanischen Schwingungen ausgesetzt, die über Lenker, Fußrasten und Sitzbank übertragen werden. Mehr als drei Viertel der Motorradfahrer/innen berichtet in einer Umfrage über körperliche Symptome, die auf mechanische Schwingungen zurückgeführt werden können, aber über zwei Drittel der Fahrer/innen empfindet die Motorradvibrationen als nicht oder nur wenig störend. Messungen an verschiedensten in Deutschland und Europa üblichen Motorrädern zeigen im Hand-Arm- und Ganzkörperbereich Schwingungswerte, die zum Teil deutlich oberhalb des auf 8 h bezogenen Grenzwerts der Richtlinie 2002/44EG liegen. Vergleichsmessungen an einem Pkw führen bei gleichen Bedingungen zu erheblich geringeren Schwingungswerten. Motorräder im Dienstgebrauch bei Polizei und Johanniter Unfallhilfe können zu Tagesexpositionswerten oberhalb der Auslösewerte führen.
In this paper, we introduce a framework to identify domain specific use cases for smart glasses in the domain of logistics services. We further present and evaluate our framework through its application in a single case study in a wholesale warehouse. We contribute to theory and practice by presenting an approach to identify, define and describe application scenarios for the adoption of smart glasses in the logistics domain, and by enriching the current body of knowledge on digitalization, service support systems and wearables. Therefore, our research falls into line with the second topic. We directly address current challenges in logistics, one of Germany’s major economic sectors, regarding the implementation of new or advanced services with smart glasses. The presented case study is embedded in the digitalization project Glasshouse. The processes of two logistics services providers are the main research subjects in this project. In contrast to this, we focus on a third logistic service provider in this paper, to evaluate the transferability of our findings.
The development of augmented reality glasses is still ongoing and faces barriers in diffusion and concerns about their impact on users, organizations and society. The study aims to find sufficient solutions for this struggling digital innovation and to provide guidance for the implementation of augmented reality glasses in design-oriented projects. During a 3-year consortium research, acceptance and privacy have been identified as major phenomena that influence the adoption of augmented reality glasses in the logistics domain. To forge ahead digital innovation research, the focus of the presented research lies on the diffusion of this technology with design knowledge for the development of augmented reality glasses-based systems. Evidence and artifacts contribute to the still limited knowledge of system design based on augmented reality glasses from a domain-specific instantiation and an implementation framework.
Design knowledge on smart glasses-based systems is scarce. Utilizing literature analysis on software development publications, insights from the design and implementation of four smart glasses-based systems and expert interviews, we elicited 16 design principles to provide guidance in the development of future service support systems. Heuristic Theorizing is an abductive Design Science Research method, hitherto far too little known or little noticed, which was applied to conduct the research. We contribute to theory and practice with applicable design principles to support the development of smart glasses-based systems. Phenomena known to have an impact on the adoption of smart glasses are addressed by these design principles.
DIGI4Teach - Handbook
(2023)
One of the important outputs of our DIGI4Teach consortium is this Handbook, which consists of two parts. Part A contains an analysis of the most important descriptive research results conducted within the DIGI4Teach Erasmus+ project regarding the use of digital technology in teaching economic disciplines in partner countries. Part B contains twelve case studies from different areas of economics and business (accounting, finance, marketing, tourism and trade) that were prepared using various digital tools and they can be freely used in classes or other forms of education.
Das Forschungsprojekt „Dorfgemeinschaft 2.0“ hat zum Ziel, dem Bedürfnis der Bürger_innen nachzukommen, auch im Alter zu Hause wohnen bleiben zu können. Die Gesundheitsversorgung im ländlichen Raum steht im Mittelpunkt. Hierfür werden regional angepasste Lösungsstrategien anhand des Design Science Ansatzes entworfen und individuelle Wünsche und Bedarfe multiperspektivisch in den Blick genommen. Vier der so entstandenen Versorgungskonzepte werden als nutzerorientierte alltags und gesundheitsbezogene Ansätze vorgestellt. Zudem werden die angedachten Kommunikationsstrukturen und das Zusammenwirken der Konzepte als Versorgungsnetz auf dem virtuellen Dorfmarktplatz beschrieben.