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Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators

  • Background: In this paper, the focus is on the application of digital and mobile technologies as supporting tools for the implementation of gamification in the field of education of future economists. Objectives: The paper's main objective is to explore whether educators and students are motivated and willing to apply additional technologies as main gamification components in their work and education. Moreover, the paper aims to assess how their more comprehensive application affects the quality of teaching, work flexibility, new learning opportunities, and outcomes. Methods/Approach: The survey method was used to collect answers from educators and students primarily interested in accounting, finance, trade and tourism from higher and secondary education institutions in Croatia, Poland, Serbia and Germany. Afterwards, the responses were compared using statistical methods. Results: Research results confirm that educators and students are willing to use gamification in teaching. Still, they also expressed the need for better administrative support in using particular e-learning tools. Surprisingly, educators are more eager to use gamification in their work than students. Conclusions: The study's general conclusion is that educators and students are both aware of the advantages of using e-learning tools provided through digital and mobile technologies and are eager to implement more gamification in the teaching process. However, continuous education in applying new digital technologies is needed on both sides.

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Metadaten
Author:Nikolina DečmanORCiD, Ana RepORCiD, Marion Titgemeyer
Title (English):Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators
URN:urn:nbn:de:bsz:959-opus-37582
URL:https://hrcak.srce.hr/285753
Document Type:Article
Language:English
Year of Completion:2022
Release Date:2022/11/28
Tag:Gamification; digital technologies; economic disciplines; educators; higher education; mobile technologies; secondary education; students; teaching process
Volume:13
Issue:2
First Page:96
Last Page:116
Faculties:Fakultät MKT / Institut für Management und Technik
DDC classes:300 Sozialwissenschaften / 330 Wirtschaft
Review Status:Veröffentlichte Fassung/Verlagsversion
Licence (German):License LogoCreative Commons - CC BY-NC - Namensnennung - Nicht kommerziell 4.0 International